Glossary of Basketball Analytics Terms

A comprehensive reference of basketball analytics terminology, metrics, and formulas. Search or filter by letter to find what you need.

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229 terms in glossary

Above the Break Three Percentage (ATB 3%)
Shooting

Shooting percentage on three-pointers from above the break.

Adjusted Assist-to-Turnover Ratio (Adj A/TO)
Playmaking

Assist-to-turnover ratio adjusted for usage rate and role.

Adjusted Rebound Chance Percentage (Adj REB%)
Rebounding

Percentage of rebound chances converted to actual rebounds.

Aging Curve
Prediction

Model of how player performance changes with age. Most metrics peak around 27, with gradual decline afterward. Informs contract valuations.

Apron
Contracts

A salary level above the luxury tax line that restricts certain transactions. Teams above the apron face additional limitations on player acquisition.

Assist Conversion Rate (AST CONV%)
Playmaking

Percentage of potential assists that result in actual assists.

Formula: AST CONV% = AST / POT AST
Assist Percentage (AST%)
Usage

Estimate of the percentage of teammate field goals a player assisted while on the floor.

Formula: AST% = 100 * AST / (((MP / (Tm MP / 5)) * Tm FG) - FG)
Assist Points Created (AST PTS)
Playmaking

Total points generated from assisted baskets.

Assist Ratio (AST Ratio)
Team

Percentage of a team's field goals that were assisted.

Average Speed (SPD)
Tracking

Average speed in miles per hour while on the court.

Ball Pressure
Defense

Defensive intensity on the ball, measured by how closely the defender stays to the ball handler and disruption of passing lanes.

Bi-Annual Exception
Contracts

A $4.5M exception available every other year to teams below the apron. Cannot be combined with other exceptions.

Big-Ball Lineup
Lineup

Lineup featuring two traditional bigs (centers or power forwards). Provides rim protection and rebounding but may struggle with spacing.

Bird Rights
Contracts

A provision allowing teams to exceed the salary cap to re-sign players who have been with the team for 3+ years. Named after Larry Bird.

Blitz Coverage
Defense

Aggressive PnR defense where both defenders trap the ball handler. High-risk, high-reward; requires excellent rotation from help defenders.

Block Percentage (BLK%)
Usage

Estimate of the percentage of opponent 2PT FGA blocked while player is on floor.

Box Outs
Tracking

Tracking-measured instances of a player establishing rebounding position by boxing out an opponent. Correlates strongly with defensive rebounding percentage.

Box Outs (BOXOUT)
Rebounding

Times a player boxes out an opponent on a missed shot.

Box Plus-Minus (BPM)
Plus-Minus

A box score-based estimate of a player's contribution in points above league average per 100 possessions.

Bust Probability (BUST%)
Draft

Model-estimated probability that a prospect fails to meet expectations.

Buyout Value
International

Amount required to purchase a player's release from their international contract. Can exceed $2M for top EuroLeague players.

Cap Hold
Contracts

A placeholder charge against the salary cap for a team's own free agents. Allows teams to exceed the cap to re-sign their players.

Career Value (CV)
Historical

Cumulative measure of a player's total career contribution.

CARMELO Projections
Prediction

FiveThirtyEight's player projection system using similarity scores to historical players. Provides probability distributions for career outcomes.

Catch and Shoot Percentage (C&S%)
Shooting

Shooting percentage on catch-and-shoot attempts (less than 2 dribbles, within 2 seconds of catch).

Catch and Shoot Points (C&S PTS)
Tracking

Points scored on catch-and-shoot attempts.

Catch-and-Shoot
Tracking

Shots taken within 2 seconds of receiving a pass with no dribbles. Tracking data reveals which players are most effective in catch-and-shoot situations.

Charges Drawn (CHG)
Defense

Number of offensive fouls drawn by taking a charge.

Closeout Quality
Defense

Combination of closeout speed and technique. Good closeouts are fast enough to contest but controlled enough to avoid fly-bys.

Closeout Speed
Tracking

How quickly a defender closes distance to a shooter after a pass. Measured in feet per second; faster closeouts reduce opponent shooting efficiency.

Closest Defender Distance (Def Dist)
Tracking

Average distance of closest defender on shot attempts (in feet).

Closing Line Value (CLV)
Betting

Difference between your bet price and the closing line.

Closing Lineup
Lineup

The five-player group used in close games' final minutes (typically last 5 minutes, within 5 points). Often differs from starters.

Clutch (CLUTCH)
Clutch

Game situations in final 5 minutes with score differential of 5 points or less.

Clutch Shooting Percentage (Clutch FG%)
Clutch

Field goal percentage in clutch situations.

College Box Plus-Minus (CBPM)
Draft

BPM calculated from college statistics.

Contest Distance
Defense

The distance between the shooter and nearest defender at the time of shot release. Tighter contests (under 4 feet) significantly reduce shooting percentage.

Contested Rebound Percentage (CONT REB%)
Rebounding

Percentage of a player's rebounds that were contested.

Formula: CONT REB% = CONT REB / Total REB
Contested Rebounds (CONT REB)
Rebounding

Rebounds grabbed with an opponent within 3.5 feet.

Contested Shot
Tracking

A shot attempt with a defender within 4 feet. Tracking data categorizes contests as tight (2-4 ft), open (4-6 ft), or wide open (6+ ft).

Contested Shot Percentage (Contested%)
Shooting

Percentage of shots taken with a defender within 4 feet.

Contests (CONT)
Defense

Number of shots contested (defender within 4 feet at release).

Corner Three Percentage (Corner 3%)
Shooting

Shooting percentage on three-pointers from the corners (below the break).

Crunch Time
Lineup

High-leverage late-game minutes in close games. Performance in crunch time is often analyzed separately due to different strategic context.

DARKO (DARKO)
Plus-Minus

Daily Adjusted and Regressed Kalman Optimized projections - a Bayesian player projection system.

Death Lineup
Lineup

A specific lineup combination that dominates opponents (originally coined for Warriors' small-ball lineup). Identified through extreme positive net ratings.

Defended Field Goal Percentage (DFG%)
Defense

Opponent field goal percentage when player is the primary defender.

Defensive Box Plus-Minus (DBPM)
Plus-Minus

The defensive component of Box Plus-Minus, measuring defensive contribution.

Defensive Load
Defense

The proportion of defensive possessions a player spends guarding the opponent's best offensive player. High load indicates defensive stopper role.

Defensive Rating (DRtg)
Efficiency

Points allowed per 100 possessions. Lower is better. Can be calculated for individuals or teams.

Formula: DRtg = (Points Allowed / Possessions) * 100
Defensive Rebound Percentage (DRB%)
Usage

Estimate of percentage of available defensive rebounds grabbed while on floor.

Defensive Versatility
Defense

Ability to defend multiple positions effectively. Measured by opponent efficiency across different position matchups.

Defensive Win Shares (DWS)
Advanced

Estimate of wins contributed by a player's defensive performance.

Deferred Rebounds (DEF REB)
Rebounding

Rebounds intentionally left for teammates.

Deflections (DEFL)
Defense

Number of times a player deflects or touches an opponent's pass.

Deflections
Tracking

Tracked instances when a defender tips or deflects a pass or dribble. Leading indicator of active hands and defensive engagement.

Descending Contract
Contracts

A contract where annual salary decreases each year (opposite of standard raises). Used to optimize future cap flexibility.

Differential (DIFF%)
Defense

Difference between opponent normal FG% and FG% when defended by player.

Formula: DIFF% = Normal FG% - DFG%
Distance Traveled (DIST)
Tracking

Total distance traveled in miles while on the court.

Distance Traveled
Tracking

Total distance covered during a game or possession, measured in miles. Elite defenders often cover more distance; efficient offenses minimize unnecessary movement.

Draft-and-Stash
International

Strategy of drafting international players and leaving them overseas to develop. Preserves roster spot while player gains experience.

Dribbles Per Touch (DribPerTch)
Tracking

Average number of dribbles per touch of the ball.

Drive and Kick
Tracking

A drive that results in a pass to a perimeter shooter. Tracking identifies players who excel at creating shots for teammates via penetration.

Drive Frequency
Tracking

Percentage of touches that result in a drive to the basket. Tracks how often a player attacks off the dribble versus spotting up or posting.

Drive Points (DRV PTS)
Tracking

Points scored on drives to the basket.

Drives (DRIVE)
Tracking

Dribble moves toward the basket that get past the initial defender.

Drop Coverage
Defense

PnR defensive scheme where the big drops toward the rim to protect against rolls and drives, allowing mid-range shots. Effective against non-shooting bigs.

Early Bird Rights
Contracts

Rights to re-sign a player after 2 seasons with the team. Allows offers up to 175% of previous salary or league average, whichever is greater.

Effective Field Goal Percentage (eFG%)
Efficiency

Field goal percentage adjusted for the fact that three-point field goals are worth 50% more than two-point field goals.

Formula: eFG% = (FG + 0.5 * 3PM) / FGA
Elbow Touches (Elbow)
Tracking

Touches at the elbow (free throw line extended) area.

Elbow Touches
Tracking

Touches received at the elbow (free throw line extended). Key location for facilitating bigs and versatile forwards.

Era-Adjusted Statistics (Era-Adj)
Historical

Statistics normalized relative to the league average of their era.

Era-Adjusted Stats
Historical

Statistics modified to account for different playing conditions across eras. Adjusts for pace, league efficiency, and rule differences.

Estimated Plus-Minus (EPM)
Plus-Minus

Dunks & Threes' modern player impact metric incorporating tracking data and play-by-play information.

EuroLeague Metrics
International

Statistical measures used in European basketball. Similar to NBA but with differences due to shorter games (40 min), different three-point distance.

Expected Points (xPTS)
Efficiency

The predicted point value of a shot attempt based on location, defender distance, and other contextual factors.

Expected Points Added
Prediction

Prediction-based metric measuring a player's contribution relative to expected value. Compares actual outcomes to model expectations.

Expected Value (EV)
Betting

The average expected return of a bet over many repetitions.

Formula: EV = (P(win) * Payout) - (P(loss) * Stake)
Fantasy Points (FPTS)
Fantasy

Points scored in fantasy basketball based on statistical performance.

Fantasy Value (FV)
Fantasy

Fantasy points relative to position average or draft cost.

FIBA Rules Differences
International

Key differences from NBA: 10-minute quarters, smaller court, shorter 3-point line, different goaltending rules, 24-second shot clock for all possessions.

Field Goal Percentage (FG%)
Shooting

Basic shooting percentage: made field goals divided by attempted.

Formula: FG% = FGM / FGA
Five-Man Minutes
Lineup

Total minutes a specific five-player lineup has played together. Sample size threshold typically 100+ minutes for reliable conclusions.

Floor Percentage (Floor%)
Efficiency

The percentage of individual possessions used that result in the player's team scoring at least one point.

Forced Turnovers
Defense

Turnovers directly caused by defensive pressure (steals, charges, bad pass forced). Better metric than steals alone for measuring disruptive defense.

Forecast Uncertainty
Prediction

Quantified doubt in projections, typically represented as standard deviation or percentile ranges. Increases for younger players and longer time horizons.

Four Factors (4F)
Team

Dean Oliver's four factors of basketball success: eFG%, TOV%, ORB%, FT/FGA.

Free Throw Percentage (FT%)
Shooting

Percentage of free throw attempts made.

Formula: FT% = FTM / FTA
Free Throw Rate (FTr)
Usage

Number of free throw attempts per field goal attempt. Measures ability to get to the line.

Formula: FTr = FTA / FGA
Front Court Touches
Tracking

Number of times a player touches the ball in the offensive half-court. Distinguishes primary ball handlers from off-ball players.

Game Score (GmSc)
Advanced

Single-game measure of productivity, useful for identifying standout performances.

Formula: GmSc = PTS + 0.4*FG - 0.7*FGA - 0.4*(FTA-FT) + 0.7*ORB + 0.3*DRB + STL + 0.7*AST + 0.7*BLK - 0.4*PF - TOV
Game-Winning Shots (GWS)
Clutch

Field goals that give a team the lead for good in the final minute.

Games Played Value (GPV)
Fantasy

Fantasy value considering expected games played.

Garbage Time
Lineup

Late-game minutes in blowouts when outcomes are decided. Lineups during garbage time are excluded from meaningful statistical analysis.

Gravity
Tracking

A measure of how much defensive attention a player draws, calculated by tracking defender positioning relative to the player. High-gravity players create open looks for teammates.

Hall of Fame Probability (HoF%)
Historical

Model-estimated probability of Hall of Fame induction.

Hedge Coverage
Defense

PnR defensive scheme where the big shows hard on the ball handler to slow them, then recovers to the roller. Disrupts timing but requires mobility.

Help Defense Rate
Defense

Frequency with which a player rotates to help a beaten teammate. High rates indicate good defensive awareness but may leave own assignment open.

ICE Defense
Defense

PnR coverage that forces the ball handler toward the sideline/baseline while the big walls off the driving lane. Limits options to tough mid-range shots.

Implied Probability (IP)
Betting

The win probability implied by betting odds.

Incentives (Likely/Unlikely)
Contracts

Bonus payments tied to performance. Likely incentives (based on prior year) count against current cap; unlikely count against next year if earned.

International Game Translation
International

Factors affecting how international players adjust to NBA: athleticism gap, game speed, defensive intensity, spacing differences.

Isolation Defense
Defense

Opponent efficiency when attempting isolation plays against a defender. Measured in points per possession (PPP); elite defenders hold opponents under 0.85 PPP.

League Efficiency
Historical

Average points per possession across the league in a given season. Provides context for comparing individual efficiency across eras.

Leverage Index (LI)
Clutch

Measure of the importance of a situation based on win probability impact.

Lineup Net Rating (Lineup NetRtg)
Team

Point differential per 100 possessions for a specific 5-player lineup.

Lineup Versatility
Lineup

The number of effective lineup combinations available to a team. Teams with versatile players have more lineup flexibility.

Loose Balls Recovered (LBR)
Defense

Number of loose balls recovered by a player.

Loose Balls Recovered
Tracking

Tracking count of possessions gained from loose ball situations. Measures hustle and effort on 50/50 balls.

Luxury Tax
Contracts

A punitive tax paid by teams exceeding the luxury tax threshold. Rate increases progressively (dollar-for-dollar to $3.75 per dollar over).

MCMC (Markov Chain Monte Carlo)
Prediction

Bayesian statistical method used to estimate probability distributions. Applied in basketball for projecting player performance with uncertainty ranges.

Mid-Range Field Goal Percentage (Mid FG%)
Shooting

Shooting percentage on two-point shots outside the restricted area but inside the three-point line.

Minutes Inflation
Historical

The trend of increasing starter minutes in earlier eras versus modern load management. Affects raw counting statistics comparisons.

Moneyline (ML)
Betting

A straight bet on which team will win without a point spread.

Net Rating (NetRtg)
Efficiency

The difference between offensive and defensive rating. Positive values indicate outscoring opponents.

Formula: NetRtg = ORtg - DRtg
Net Rating Split
Lineup

The difference in team net rating with a specific lineup on court versus off court. Positive splits indicate lineups that outperform team baseline.

Non-Bird Rights
Contracts

Rights to re-sign a player who has been with the team 1-2 seasons. Allows raises up to 120% of previous salary or 120% of minimum.

Offensive Box Plus-Minus (OBPM)
Plus-Minus

The offensive component of Box Plus-Minus, measuring offensive contribution.

Offensive Rating (ORtg)
Efficiency

Points scored per 100 possessions. Can be calculated for individuals or teams. League average is approximately 110-115.

Formula: ORtg = (Points / Possessions) * 100
Offensive Rebound Percentage (ORB%)
Usage

Estimate of percentage of available offensive rebounds grabbed while on floor.

Offensive Win Shares (OWS)
Advanced

Estimate of wins contributed by a player's offensive performance.

Olympic Qualifying Stats
International

Statistics from FIBA Olympic qualifying tournaments. Lower competition level means heavy adjustment needed for NBA projection.

On-Off Differential (On/Off)
Team

Difference in team performance with a player on court vs. off court.

Formula: On/Off = On-Court NetRtg - Off-Court NetRtg
Open Shot Percentage (Open%)
Shooting

Shooting percentage on shots with no defender within 4 feet.

Opponent Points Per Game (Opp PPG)
Team

Average points allowed per game by a team.

Over/Under (O/U)
Betting

The predicted total combined score of both teams.

Pace (PACE)
Team

Estimate of possessions per 48 minutes for a team. League average is approximately 100.

Formula: PACE ≈ 48 * (Poss / MP)
Pace Factor
Historical

Estimated possessions per 48 minutes for a team. Historical pace has varied dramatically (1960s: 120+, 1990s: low 90s, modern: mid-100s).

Pace-Adjusted Stats
Historical

Per-possession statistics that remove the effect of team pace. Essential for comparing players across different team systems.

Paint Touches (Paint)
Tracking

Touches in the paint (key/lane area).

Paint Touches
Tracking

Any touch in the painted area. High paint touch frequency indicates rim-attacking or post-up playing style.

Partial Possessions Defended (PPD)
Defense

Number of partial defensive possessions where player was primary defender.

Passer Rating (PASS RTG)
Playmaking

Overall rating of a player's passing ability and effectiveness.

Passes Made
Tracking

Total number of passes thrown by a player per game. Combined with assists, reveals passing volume versus passing efficiency.

Peak Value (PV)
Historical

Measure of a player's best seasons or peak performance window.

Percentile Rank (%ile)
Historical

The percentage of values that fall below a given value.

Perimeter Defense
Defense

Effectiveness defending the three-point line, measured by opponent 3P% when defending perimeter players. Critical in modern spread offenses.

Perimeter Defense FG% (Perim DFG%)
Defense

Opponent FG% on perimeter shots when player is the primary defender.

Perimeter Touches
Tracking

Ball touches outside the three-point line. Guards typically have high perimeter touch rates; bigs increasingly so in modern NBA.

Pick-and-Roll Defense
Defense

Effectiveness defending ball screens, measured separately for ball handler coverage and roll man coverage. Multiple scheme options (drop, hedge, switch, blitz).

PIR (Performance Index Rating)
International

Primary European efficiency metric. Formula: (Points + Rebounds + Assists + Steals + Blocks + Fouls Drawn) - (Missed FG + Missed FT + TO + Shots Rejected + Fouls Committed).

Player Efficiency Rating (PER)
Advanced

All-in-one rating summing positive contributions and subtracting negative, normalized to league average of 15.

Player Impact Estimate (PIE)
Advanced

NBA Stats metric estimating a player's contribution to team success.

Plus-Minus (+/-)
Plus-Minus

Raw point differential while a player is on the court. Positive means team outscored opponents.

Formula: +/- = Team Points - Opponent Points (on court)
Plus-Minus Swing
Lineup

The largest positive or negative differential when specific lineup combinations are on the floor together. Identifies synergies and anti-synergies.

Point of Attack Defense
Defense

One-on-one defense against the primary ball handler. Measures ability to contain dribble penetration without help.

Point Spread (Spread)
Betting

The predicted margin of victory used for betting purposes.

Points Added (PA)
Advanced

Estimate of total points added above league average through scoring efficiency.

Points Created (PTS CRT)
Playmaking

Total points created for teammates and self through playmaking.

Points Per Possession (PPP)
Efficiency

The average number of points scored on each offensive possession. League average is approximately 1.10.

Formula: PPP = Points / Possessions
Points Per Shot (PPS)
Efficiency

Average points scored per field goal attempt. Does not include free throws.

Formula: PPS = Points from FG / FGA
Points Per Touch (PtsPerTch)
Tracking

Average points scored per touch of the ball.

Points Saved (PS)
Advanced

Estimate of total points saved above league average through defensive performance.

Poison Pill
Contracts

Offer sheet structure for restricted free agents designed to be difficult for the original team to match. Front-loaded or with specific escalators.

Position Evolution
Historical

How player roles have changed over time. Modern centers shoot threes; point guards are taller; positions are increasingly fluid.

Positionless Basketball
Lineup

Philosophy emphasizing player skills over traditional positions. Lineups feature versatile players who can play multiple roles.

Possessions (POSS)
Team

Estimate of total team possessions in a game.

Formula: POSS ≈ FGA - ORB + TOV + 0.44 * FTA
Post Touches
Tracking

Ball touches in the post area (low block and mid-post). Tracks post-up frequency for traditional and modern bigs.

Post Touches (Post)
Tracking

Touches in the post area (low block).

Potential Assists (POT AST)
Playmaking

Passes that would result in an assist if the shooter makes the shot.

Potential Assists
Tracking

Passes that lead to shot attempts, regardless of whether the shot is made. Better measures playmaking than assists alone.

Prior Distribution
Prediction

In Bayesian statistics, the initial belief about a parameter before observing data. Represents historical base rates or expert knowledge.

Projected VORP (pVORP)
Draft

Projected career Value Over Replacement Player for draft prospects.

Projection Confidence
Prediction

The certainty level of a statistical projection, often expressed as a confidence interval. Wider intervals indicate more uncertainty.

Prospect Score (PROS)
Draft

Composite score evaluating draft prospect potential.

Pull-Up Frequency
Tracking

The rate at which a player attempts pull-up jump shots versus catch-and-shoot attempts. Important for evaluating shot creation ability.

Pull-Up Points (PU PTS)
Tracking

Points scored on pull-up shots.

Pull-Up Shooting Percentage (Pull-Up%)
Shooting

Shooting percentage on pull-up jumpers (2+ dribbles before shooting).

RAPTOR (RAPTOR)
Plus-Minus

FiveThirtyEight's player rating combining box score data, on-off statistics, and player tracking metrics.

Real Plus-Minus (RPM)
Plus-Minus

ESPN's regularized adjusted plus-minus metric that combines on-off data with box score statistics.

Rebound Chances (REB CH)
Rebounding

Opportunities a player has to grab an available rebound.

Recovery Time
Defense

How quickly a defender recovers after being beaten on a play. Fast recovery mitigates the damage of initial defensive breakdowns.

Regression to the Mean
Prediction

Statistical phenomenon where extreme performances tend to move toward average over time. Critical for projection systems.

Regularized Adjusted Plus-Minus (RAPM)
Plus-Minus

Plus-minus adjusted for teammates and opponents using ridge regression to reduce noise.

Rim Defense FG% (Rim DFG%)
Defense

Opponent FG% at the rim when player is the primary defender.

Rim Field Goal Percentage (Rim FG%)
Shooting

Shooting percentage on shots at the rim (within 4 feet of basket).

Rim Protection
Defense

A defender's ability to deter shots at the rim, measured by opponent FG% at the rim when the player is protecting. Elite rim protectors hold opponents under 55%.

Room Exception
Contracts

A $5.2M exception available to teams with cap space who use it to sign free agents. Replaces Mid-Level for cap space teams.

Rotation Pattern
Lineup

The systematic substitution pattern a coach uses throughout the game. Typically involves 8-10 players in defined rotation slots.

Rule Change Impact
Historical

Analysis of how rule modifications affected statistical outputs. Examples: hand-checking ban (2004), three-point line distance changes.

Schedule Expansion
Historical

Changes in number of games per season historically. Early NBA had fewer games; modern 82-game schedule started in 1967-68.

Screen Assists
Tracking

Credit given when a screen directly leads to a made basket. Tracks the impact of screeners who may not appear in traditional box score statistics.

Secondary Assists
Tracking

Passes that lead to an assist (the pass before the assist pass). Identifies players who initiate ball movement in team offense.

Secondary Assists (2nd AST)
Playmaking

Passes that lead to the assist pass (hockey assists).

Seconds Per Touch (SecPerTch)
Tracking

Average time in seconds per touch of the ball.

Shot Quality Allowed
Defense

Expected effective field goal percentage of shots a defender allows, based on shot location and contest. Lower is better.

Sign-and-Trade
Contracts

Transaction where a free agent signs with their current team and is immediately traded. Allows the player to receive more money than signing directly elsewhere.

Similarity Score (SIM)
Historical

Measure of statistical similarity between two players.

Similarity Score
Prediction

Measure of how closely a player's profile matches historical comparisons. Used to project career trajectories based on similar players.

Small-Ball Lineup
Lineup

Lineup featuring undersized players at traditional big positions (e.g., 6'6" center). Sacrifices size for speed, spacing, and switching ability.

Spacing
Tracking

The average distance between offensive players, measured using tracking data. Better spacing (typically 15-18 feet between players) leads to more efficient offense.

Speed (Avg)
Tracking

Average speed in miles per hour during offensive and defensive possessions. Useful for measuring player conditioning and effort levels throughout games.

Stagger Pattern
Lineup

Strategy of alternating when star players are on the floor to ensure at least one is always playing. Optimizes total minutes of quality play.

Statistical Recording
Historical

Evolution of what statistics were officially recorded. Blocks and steals not tracked until 1973-74; turnovers official in 1977-78.

Steal Percentage (STL%)
Usage

Estimate of the percentage of opponent possessions ending in a steal while player is on floor.

Stock Value (STOCK)
Draft

Combined value of steals and blocks for defensive prospect evaluation.

Formula: STOCK = STL + BLK
Strength of Schedule (SOS)
Team

Measure of the difficulty of a team's opponents.

Stretch Provision
Contracts

Waiving a player and spreading remaining guaranteed salary over double the remaining years plus one. Reduces annual cap hit but extends obligation.

Super Clutch (S-CLUTCH)
Clutch

Game situations in final minute with score differential of 3 points or less.

Switch Rate
Defense

How often a player switches assignments on screens rather than fighting through or going over. Important in modern switch-heavy defenses.

Three-Guard Lineup
Lineup

Lineup featuring three players who primarily play guard positions. Maximizes ball handling and shooting but may be undersized.

Three-Point Attempt Rate (3PAr)
Usage

Percentage of field goal attempts that are three-pointers.

Formula: 3PAr = 3PA / FGA
Three-Point Percentage (3P%)
Shooting

Percentage of three-point attempts made.

Formula: 3P% = 3PM / 3PA
Three-Point Revolution
Historical

The dramatic increase in three-point attempts starting around 2015. Changed optimal shot distribution and team construction.

Time of Possession
Tracking

Total seconds a player possesses the ball per game. High usage players typically have higher time of possession.

Time of Possession (TOP)
Tracking

Total time in minutes a player possesses the ball.

Total Rebound Percentage (TRB%)
Usage

Estimate of percentage of all available rebounds grabbed while on floor.

Touch Time
Tracking

The average time in seconds a player possesses the ball per touch. Lower touch times indicate quick decision-making; higher times suggest isolation play or post-ups.

Touches (TCH)
Tracking

Number of times a player touches the ball.

Trade Exception
Contracts

Cap space created when trading away a player without receiving salary back. Can be used within one year to acquire players via trade.

Transition Frequency
Tracking

Percentage of possessions played in transition (within first 7 seconds). Teams with high transition frequency often play faster pace.

Translation Factor (TRANS)
Draft

Multiplier for converting college statistics to projected NBA stats.

Translation Factor
International

Multiplier to estimate NBA production from international stats. Varies by league quality (EuroLeague: 0.7-0.8x, lower leagues: 0.5-0.6x).

True Shooting Percentage (TS%)
Efficiency

The most comprehensive measure of shooting efficiency, accounting for field goals, three-pointers, and free throws in a single metric.

Formula: TS% = PTS / (2 * (FGA + 0.44 * FTA))
Turnover Percentage (TOV%)
Usage

Estimate of turnovers committed per 100 plays (possessions used).

Formula: TOV% = 100 * TOV / (FGA + 0.44 * FTA + TOV)
Two-Man Net Rating
Lineup

Net rating when two specific players share the floor. Foundational for understanding player chemistry and optimal pairings.

Two-Way Contract
Contracts

A contract type allowing players to split time between NBA and G-League rosters. Limited to 50 NBA days; doesn't count against roster limit.

ULEB Coefficient
International

EuroLeague ranking system for teams based on historical performance. Determines competition seeding and qualification.

Uncontested Rebounds (UNCONT REB)
Rebounding

Rebounds grabbed without an opponent within 3.5 feet.

Usage Rate (USG%)
Usage

Estimate of the percentage of team plays used by a player while on the floor, ending in FGA, FTA, or turnover.

Formula: USG% = 100 * ((FGA + 0.44 * FTA + TOV) * (Tm MP / 5)) / (MP * (Tm FGA + 0.44 * Tm FTA + Tm TOV))
Value Over Replacement Player (VORP)
Plus-Minus

Box score estimate of points per 100 possessions contributed above a replacement-level player, adjusted for minutes played.

Weak-Side Help
Defense

Rotation from defenders away from the ball to provide help defense. Critical for protecting the rim when ball-side defenders are beaten.

Win Probability Added (WPA)
Clutch

The change in win probability caused by a player's actions.

Win Probability Model
Prediction

Real-time model calculating each team's chance of winning based on score, time remaining, and possession. Updates continuously during games.

Win Shares (WS)
Advanced

Estimate of the number of wins contributed by a player due to offense and defense.

Win Shares per 48 Minutes (WS/48)
Advanced

Win Shares normalized to per-48-minute rate for player comparison.

Formula: WS/48 = WS / (MP / 48)
Wins Above Replacement (WAR)
Plus-Minus

Estimate of total wins a player contributes above a replacement-level player over a season.

Youth System Pipeline
International

European club development programs that train players from young ages. Produces fundamentally sound players (e.g., Real Madrid, Barcelona academies).

Z-Score (Z)
Historical

Number of standard deviations above or below the mean.

Formula: Z = (X - μ) / σ