How NBA Shooting Accuracy Falls With Distance — and Why Value Doesn't
Bin 25,000 real shots by distance: FG% decays from 69.5% at the rim to 34.4% from 26+ feet, but points per shot jumps 40% at the arc. The value cliff, charted.
Plain-English breakdowns of the box-score and advanced metrics that actually matter — what each stat measures, the formula behind it, and where it misleads you.
Bin 25,000 real shots by distance: FG% decays from 69.5% at the rim to 34.4% from 26+ feet, but points per shot jumps 40% at the arc. The value cliff, charted.
Multiply a shot's point value by how often it goes in and you get the stat that rebuilt NBA offenses. The rim and the three pay; the long two doesn't.
An average NBA possession is worth a touch over a point. How points per possession separates pace from efficiency, and how it rolls up into net rating.
Switching kills the screen by trading men — if your defenders can guard anyone. When teams switch, the personnel it takes, and the mismatch trade-off.
What tracking data counts as a drive, why rim pressure forces a defense to collapse, and how the drive-and-kick turns penetration into open threes.
The mid-range is the least efficient zone on average, but it never died. Why shot-value math devalued it, and when it's actually the right shot to take.
The most valuable shot in basketball is at the rim. How rim protection works through contesting and deterrence, and why blocks miss most of the job.
FG% tells you a shot went in, not how hard it was. How tracking-based expected FG% models shot difficulty and splits shot selection from shot-making.
An offensive rebound buys a cheap second-chance bucket but risks a fast break the other way. Why the modern NBA has largely stopped crashing the glass.
A possession in transition is worth far more than one against a set defense. Why fast breaks score so efficiently, and how transition play is measured.
The corner three sits nearly two feet closer than the top of the arc. The geometry behind the most efficient three, and how offenses are built to create it.
The pick-and-roll runs the modern NBA, but the box score barely sees the screener's work. What a screen assist measures, and roll versus pop, quantified.
50% from the field, 40% from three, 90% from the line — the rare, elite shooting season. What the 50/40/90 club measures and why it's so hard to join.
The easiest points in basketball are the ones taken from the line. Why free throw rate is a real, repeatable skill — and one of the four factors that win games.
Replacement level, Win Shares, and VORP answer one question — how many wins is a player worth? How the cumulative metrics are built, and their blind spots.
A team scoring 120 a night isn't necessarily a great offense — it might just play fast. How possessions are estimated and why per-100 stats level the field.
Offense is easy to count; defense fights back. Why the best defensive plays never hit the box score, and what steals, tracking data, and RAPM can and can't see.
Player Efficiency Rating squeezes a season into one pace-adjusted number set to a league average of 15. What it nails, and the blind spots that built BPM and EPM.
Total rebounds reward minutes and pace, not skill. Rebound rate asks the better question — what share of available misses a player actually grabbed.
The assist is the most subjective stat in the box score. How assist percentage reframes playmaking — and what even it still can't see.
Shoot well, don't turn it over, hit the offensive glass, get to the line. Dean Oliver's Four Factors compress winning into four numbers.
One number to rank every player? Here's what BPM, EPM, and PIE actually measure, where they agree, and where they very much don't.
Pace warps raw points. Per-100-possession ratings level the floor so you can compare a fast team and a slow one on equal terms.
Usage rate estimates the share of team possessions a player finishes. Here's how it's calculated and why high usage isn't automatically good.
Two efficiency stats, one subtle but important distinction. When eFG% and TS% diverge, the gap tells you exactly how a player scores.
Field goal percentage treats a layup and a three the same and ignores free throws. True Shooting fixes all three — here's the formula and what it reveals.